Ramblings & ephemera

1% create, 10% comment, 89% just use

From Charles Arthur’s “What is the 1% rule?” (Guardian Unlimited: 20 July 2006):
It’s an emerging rule of thumb that suggests that if you get a group of 100 people online then one will create content, 10 will “interact” with it (commenting or offering improvements) and the other 89 will just view it.
It’s a meme that [...]

Thoughts on tagging/folksonomy

From Ulises Ali Mejias’ “A del.icio.us study: Bookmark, Classify and Share: A mini-ethnography of social practices in a distributed classification community“:
This principle of distribution is at work in socio-technical systems that allow users to collaboratively organize a shared set of resources by assigning classifiers, or tags, to each item. The practice is coming to be [...]

A game completely controlled by the players

From Ron Dulin’s “A Tale in the Desert“:
A Tale in the Desert is set in ancient Egypt. Very ancient Egypt: The only society to be found is that which has been created by the existing players. Your mentor will show you how to gather materials and show you the basics of learning and construction. These [...]

10 early choices that helped make the Internet successful

From Dan Gillmor’s “10 choices that were critical to the Net’s success“:
1) Make it all work on top of existing networks.
2) Use packets, not circuits.
3) Create a ‘routing’ function.
4) Split the Transmission Control Protocol (TCP) and Internet Protocol (IP) …
5) The National Science Foundation (NSF) funds the University of California-Berkeley, to put TCP/IP into the [...]

How terrorists use the Web

From Technology Review’s “Terror’s Server“:
According to [Gabriel] Weimann [professor of communications at University of Haifa], the number of [terror-related] websites has leapt from only 12 in 1997 to around 4,300 today. …
These sites serve as a means to recruit members, solicit funds, and promote and spread ideology. …
The September 11 hijackers used conventional tools like [...]

A very brief history of programming

From Brian Hayes’ “The Post-OOP Paradigm“:
The architects of the earliest computer systems gave little thought to software. (The very word was still a decade in the future.) Building the machine itself was the serious intellectual challenge; converting mathematical formulas into program statements looked like a routine clerical task. The awful truth came out soon [...]

A living story, tattooed on flesh

From The New York Times Magazine’s “Skin Literature“:
Most artists spend their careers trying to create something that will live forever. But the writer Shelley Jackson is creating a work of literature that is intentionally and indisputably mortal. Jackson is publishing her latest short story by recruiting 2,095 people, each of whom will have one word [...]

New communication, new art forms

From Jim Hanas’ “The Story Doesn’t Care: An Interview with Sean Stewart“:
I think that every means of communication carries within itself the potential for a form of art. Once the printing press was built, novels were going to happen. It took the novel a little while to figure out exactly what it was going to [...]

The new American community: affinity vs. proximity

From “Study: Want Community? Go Online” [emphasis added]:
Nearly 40 percent of Americans say they participate in online communities, with sites around hobbies, shared personal interests, and health-related issues among the most popular. That’s according to a survey conducted by ACNielsen and commissioned by eBay.
The survey was conducted in late September. Of 1,007 respondents, 87 [...]

Blogging at IBM

From “3,600+ blogs: A glance into IBM’s internal blogging“:
Through the central blog dashboard at the intranet W3, IBMers now can find more than 3,600 blogs written by their co-workers. As of June 13 there were 3,612 internal blogs with 30,429 posts. Internal blogging is still at a stage of testing and trying at IBM but [...]

Cave or community

From Sandeep Krishnamurthy’s Cave or Community?: An Empirical Examination of 100 Mature Open Source Projects:
I systematically look at the actual number of developers involved in the production of one hundred mature OSS products. What I found is more consistent with the lone developer (or cave) model of production rather than a community model (with a [...]